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‘EASA is in the process of applying the concept of  gamification to highlight the importance of Aeronautical Decision Making for  GA pilots in a creative, fun and engaging way. With the support of ZyenaLABS, EASA  is exploring how to model real and different situations that could happen before and during a flight and prompting for actions/reactions from the player, in a gameplay situation. The main objective of the game still under development would be to stimulate and encourage critical thinking/decision making of the average GA pilot within his/her own leisure flight operations’.

John Franklin – Head of Safety Promotion at the European Aviation Safety Agency (EASA)

John Franklin


“With The Help Of A Virtual Reality Simulation That Was Developed By ZyenaLABS GmbH, Study Participants Were Able To Experience A Flight In An Air Taxi In VR. So Far, We Have Had Almost 400 Participants And More To Come During The Next Few Days, With Ages Ranging From 17 To 80 Years Old. Public Interest In This Study Has Been Overwhelming’’

Dr. Jens Hogreve -Vice President Research at Katholische Universität Eichstätt-Ingolstadt

Dr. Jens Hogreve

Katholische Universität Eichstätt-Ingolstadt
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