A GLOBAL PLATFORM &
MARKETPLACE FOR VR

- ROWAN BLACKTHORN AND HIS ADVENTURES!
VR GAMING TITLE
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Discover modern VR Technology
This project aims to solve VR challenges that are fundamental to VR gaming and training. Virtual reality devices are becoming more affordable and widely adopted across gaming and business, but quality content, cross-platform compatibility, and accessibility are lacking. Whether you are a gamer, an enterprise, or a developer of VR apps, SafeVerse is your all-in-one platform.

Enhancing the future of VR Gaming & training
SafeVerse is poised to revolutionize the virtual reality (VR) industry as the world’s largest VR platform and marketplace. With its cutting-edge technology and commitment to WEB 3.0 principles, SafeVerse aims to provide users with an unparalleled VR experience.
In addition to cross-platform compatibility, the platform will employ monetization strategies, offer VR gaming and learning content subscriptions at an affordable price, provide access to digital assets, and hold online contests to attract non-crypto users.
VR Gaming & training
Lower Costs
Marketplace & Monetization
Cross Platform Support
EXCLUSIVE CONTENT
SAFEV TOKEN UTILITY

What is the token Utility?
Our utility token, SafeV, underpins all transactions on the platform for a seamless user experience. Players can earn or purchase tokens to buy items. High-end simulations, such as hazardous environment training, could require tokens for access, providing realistic and valuable experiences.
What is Community and Social Interaction?
SafeVerse fosters a vibrant community where VR enthusiasts can connect, share experiences, and collaborate. Users can create their own virtual spaces, host events, and interact with others in real time. With its social features, SafeVerse bridges the gap between physical and virtual worlds, making VR a truly immersive and social experience.
What is Marketplace for VR Content?
SafeVerse serves as a vibrant marketplace for VR content creators and developers. Artists, designers, and developers can showcase their creations and monetize their work, providing a thriving ecosystem for innovation and creativity. Through the SafeVerse marketplace, users can easily discover, purchase, and enjoy a wide range of VR content, ensuring a diverse and constantly evolving library of experiences.
What is Skill Unlocking?
Tokens can grant access to new skills, abilities, or features that are otherwise locked, adding an element of progression and strategic decision-making.
Pioneering the era of VR gaming and Training
WEB 3.0, also known as the semantic web, represents the next generation of the internet. SafeVerse leverages the power of WEB 3.0 to enhance user interactions and deliver a more personalized experience. By utilizing blockchain technology, decentralized data storage, and smart contracts, SafeVerse ensures security, transparency, and autonomy for its users.
Partners












“With The Help Of A Virtual Reality Simulation That Was Developed By ZyenaLABS GmbH, Study Participants Were Able To Experience A Flight In An Air Taxi In VR. So Far, We Have Had Almost 400 Participants And More To Come During The Next Few Days, With Ages Ranging From 17 To 80 Years Old. Public Interest In This Study Has Been Overwhelming’’
Dr. Jens Hogreve -Vice President Research at Katholische Universität Eichstätt-Ingolstadt
Dr. Jens Hogreve
‘EASA is in the process of applying the concept of gamification to highlight the importance of Aeronautical Decision Making for GA pilots in a creative, fun and engaging way. With the support of ZyenaLABS, EASA is exploring how to model real and different situations that could happen before and during a flight and prompting for actions/reactions from the player, in a gameplay situation. The main objective of the game still under development would be to stimulate and encourage critical thinking/decision making of the average GA pilot within his/her own leisure flight operations’.
John Franklin – Head of Safety Promotion at the European Aviation Safety Agency (EASA)
John Franklin
Our Team

As SafeVerse launches, join our community to gain access to limited-edition content.
Featured
With our continued efforts, we were able to deliver some of the best training content globally and to some well-known government agencies and Fortune 500 companies.
TOKENOMICS

ROADMAP
FUNDRAISE, TGE SCALING UP INFRA AND RESOURCES
R&D OF CONTENT OF PHASE 1 & BACK AND FRONT DEVELOPMENT
CONTENT LAUNCH AND SAFEV PLATFORM
OEM COLLAB AND BETA CUSTOMER PROGRAM
ONLINE COMMUNITIES & EVENTS
HOST CONTESTS
Our projects
MurugappaTraining
Safety Gamification was launched by Murugappa Group with a big global event held in India & Singapore. A 1st Indian company to develop & deploy.
Ashok LeylandTraining
Our VR/Interactive Training Solutions were displayed at Ashok Leyland Global Conference. We are the first VR solutions vendor for AL.
BMDVVR
A Virtual Reality Simulation was developed by ZyenaLABS GmbH for the Federal Ministry of Transport and Digital Infrastructure - Germany, in which study participants were able to experience a flight in an air taxi in virtual reality.
EASASafety
Launch of world’s first of its kind Safety Gamification Training for the General Aviation Pilots in association with European Aviation Safety Agency (EASA).