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A GLOBAL PLATFORM &

MARKETPLACE FOR VR

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About Us

Discover modern VR Technology

This project aims to solve VR challenges that are fundamental to VR gaming and training. Virtual reality devices are becoming more affordable and widely adopted across gaming and business, but quality content, cross-platform compatibility, and accessibility are lacking. Whether you are a gamer, an enterprise, or a developer of VR apps, SafeVerse is your all-in-one platform.

SafeVerse - Why, What and How?

Enhancing the future of VR Gaming & training

SafeVerse is poised to revolutionize the virtual reality (VR) industry as the world’s largest VR platform and marketplace. With its cutting-edge technology and commitment to WEB 3.0 principles, SafeVerse aims to provide users with an unparalleled VR experience.
In addition to cross-platform compatibility, the platform will employ monetization strategies, offer VR gaming and learning content subscriptions at an affordable price, provide access to digital assets, and hold online contests to attract non-crypto users.

VR Gaming & training

Lower Costs

Marketplace & Monetization

Cross Platform Support

OUR

EXCLUSIVE CONTENT

SAFEV TOKEN UTILITY

Our utility token, SafeV, underpins all transactions on the platform for a seamless user experience. Players can earn or purchase tokens to buy items. High-end simulations, such as hazardous environment training, could require tokens for access, providing realistic and valuable experiences.

SafeVerse fosters a vibrant community where VR enthusiasts can connect, share experiences, and collaborate. Users can create their own virtual spaces, host events, and interact with others in real time. With its social features, SafeVerse bridges the gap between physical and virtual worlds, making VR a truly immersive and social experience.

SafeVerse serves as a vibrant marketplace for VR content creators and developers. Artists, designers, and developers can showcase their creations and monetize their work, providing a thriving ecosystem for innovation and creativity. Through the SafeVerse marketplace, users can easily discover, purchase, and enjoy a wide range of VR content, ensuring a diverse and constantly evolving library of experiences.

Tokens can grant access to new skills, abilities, or features that are otherwise locked, adding an element of progression and strategic decision-making.

Years
80+
Training Hours
80808080+
Projects
8080+
Partners
8080+
Powered by Web 3.0

Pioneering the era of VR gaming and Training

WEB 3.0, also known as the semantic web, represents the next generation of the internet. SafeVerse leverages the power of WEB 3.0 to enhance user interactions and deliver a more personalized experience. By utilizing blockchain technology, decentralized data storage, and smart contracts, SafeVerse ensures security, transparency, and autonomy for its users.

Partners

“With The Help Of A Virtual Reality Simulation That Was Developed By ZyenaLABS GmbH, Study Participants Were Able To Experience A Flight In An Air Taxi In VR. So Far, We Have Had Almost 400 Participants And More To Come During The Next Few Days, With Ages Ranging From 17 To 80 Years Old. Public Interest In This Study Has Been Overwhelming’’

Dr. Jens Hogreve -Vice President Research at Katholische Universität Eichstätt-Ingolstadt

Dr. Jens Hogreve

Katholische Universität Eichstätt-Ingolstadt

‘EASA is in the process of applying the concept of  gamification to highlight the importance of Aeronautical Decision Making for  GA pilots in a creative, fun and engaging way. With the support of ZyenaLABS, EASA  is exploring how to model real and different situations that could happen before and during a flight and prompting for actions/reactions from the player, in a gameplay situation. The main objective of the game still under development would be to stimulate and encourage critical thinking/decision making of the average GA pilot within his/her own leisure flight operations’.

John Franklin – Head of Safety Promotion at the European Aviation Safety Agency (EASA)

John Franklin

EASA

Our Team

PRAHALAD SK

FOUNDER & CEO

HARALD GRUND

CO- FOUNDER (Germany)

BHUVANA G

CCO

MOHAN KUMAR

TECHNICAL PROGRAM MANAGER

STEFAN WEISS

ADVISOR & VP

COACH K

ADVISOR

MASHA PRUSSO

ADVISOR

VIJAY PRAVIN

ADVISOR
As SafeVerse launches, join our community to gain access to limited-edition content.

Featured

With our continued efforts, we were able to deliver some of the best training content globally and to some well-known government agencies and Fortune 500 companies.

2023
2023

TOKENOMICS

ROADMAP

2023
Q3 / Q4
FUNDRAISING

FUNDRAISE, TGE SCALING UP INFRA AND RESOURCES

2023
Q3
Research

R&D OF CONTENT OF PHASE 1 & BACK AND FRONT DEVELOPMENT

2024
Q1
Phase1

CONTENT LAUNCH AND SAFEV PLATFORM

2024
Q1
Marketing

OEM COLLAB AND BETA CUSTOMER PROGRAM

2024
Q2
Phase 2

ONLINE COMMUNITIES & EVENTS

2024
Q3 / Q4
Onbaording

HOST CONTESTS 

OUR SUCCESS STORIES

Our projects

MurugappaTraining

Safety Gamification was launched by Murugappa Group with a big global event held in India & Singapore. A 1st Indian company to develop & deploy.

Ashok LeylandTraining

Our VR/Interactive Training Solutions were displayed at Ashok Leyland Global Conference. We are the first VR solutions vendor for AL.

BMDVVR

A Virtual Reality Simulation was developed by ZyenaLABS GmbH for the Federal Ministry of Transport and Digital Infrastructure - Germany, in which study participants were able to experience a flight in an air taxi in virtual reality.

EASASafety

Launch of world’s first of its kind Safety Gamification Training for the General Aviation Pilots in association with European Aviation Safety Agency (EASA).

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